Onsite
The program for the participants: |
Day 1 - Monday 9 October
9:00-9:30 Arrival and registration 9:30 Course and topic introduction/ Introducing participants and trainers 10:15 Game-based learning 12:30 Lunch 13:15 Group 1-Visual programming tools:Scratch Group 2-Game-based learning (cont.) 15:00 Coffee break 15:20 Future Classroom Lab tour:Exploring the lab 17:00 End of the day at the lab. Social/cultural activity: Interactive city walk 19:30 Course dinner: NH Collections, Boulevard Adolphe Max 7 |
Day 2 - Tuesday 10 October
9:00 Workshop 1:Twine, interactive storytelling Workshop 2: Drawing through coding 10:45 Coffee break 11:00 Workshop 3: Website deployment through an FTP server /GitHub Pages Workshop 4: Pocket Code: creating games, animations and music videos 12:30 Lunch 13:15 Group 1: eTwinning workshop Group 2: Computer Science unplugged 14:30 Coffee break 15:00 Group 1: Computer Science unplugged Group 2: eTwinning workshop 16:15 End of the day at the lab 16:30 Social/cultural activity: Visiting the Museum of European history |
Day 3 - Wednesday 11 October
9:00 Group 1: Minecraft Education Group 2: Lego Mindstorms & WeDo 12:00 Lunch 12:45 Presentation: computational thinking 13:15 Group 1: Lego Mindstorms & WeDo Group 2: Minecraft Education 16:15 End of the day at the lab 16:30 Social/cultural activity: informal networking ( Belgium fries and beer) |
Day 4 - Thursday 12 October
9:00 Group 1: Visual programming tools(Scratch) Group 2:App development (App Inventor) 10:50 Coffee break 11:10 Group 1: App development (App Inventor) Group 2: Visual programming tools (Scratch) 13:00 Lunch @Atelier 29 13:45 Group work: Working on lesson plans & activities of free choice 16:30 End of the day at the lab 19:30 Social/cultural activity: Informal dinner |
Day 5 - Friday 13 October
9:00 Coding Jam 13:00 Lunch 13:45 Presenting the lesson plans/activity/idea Conclusions of the week Certificates 15:00 End of the course |